Experience leading a team, either as an Art Lead or Art Director role.
A need for constant learning has led my to experience various tech and pipelines. From UE4 to proprietary engines. HBT to Anim Trees and Blueprints, RTT to PBR, Steam Workshop to Mobile tech evaluation, I have an intellectual curiosity to quickly break down new tools and start working.
Drawing on my roots in drafting, I love the creation of both Interior and Exterior environment. I view the environment as a character, giving it as much attention to detail as it deserves.
Will never tell another what to do that I wasn't willing to do myself. I look forward to getting my hands dirty by directly contributing to the project, helping the team and filling the gaps wherever I can help the most.
HARD SURFACE CREATION
My passion for mechs, vehicles, diesel and steampunk has been a constant source of inspiration. I'm not only interested in the final design, but how everything works and interacts with each other to tell a story of why an element is there in the first place. This not only creates a satisfying design, but adds to your minds eye which helps sell a design.
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