Updated the feet to incorporate more curvature, so that it works with the rest of the mechs contours. This series of WIP of the various changes towards the final Mech design, still very much WIP!
Rough first pass on a abandoned schoolhouse in rural Vermont. This is before any clean up work. Not a bad result from 45 images.
This is a vid of a prototype I was using to learn more about UDK. It was still very early, right before I was to begin creating the actual artwork for the level when work demanded more of my time and UE4 was released, migrating the whole level with custom scripts and Kismet would be too much to redo, so it slowed to a stop.