Photogrammetry M40 Sherman Tank Process

My process on the creation of a M40 Sherman Tank utilizing Photogrammetry. This is ongoing and will post more over time. I posted the Before and After (WIP) of the Front and Back of the tank, still need more cleanup on the body, a few joint seams and bolt pass.

WIP Mech

Updated the feet to incorporate more curvature, so that it works with the rest of the mechs contours. This series of WIP of the various changes towards the final Mech design, still very much WIP!

Blast Furnace

My latest piece has been an interior of an old blast furnace. High poly concept was done in 2 days and the retopology, unwrap, texture inside UE4 took a week. I had to trim down the latest scene and remove the background assets for sake of time and focus mainly on the Generator and foreground walkway and use the background blast furnace as more of a background object, even though it contains as much detail as the Generator, again, out of time.

Steam Monkeys WIP

This is a vid of a prototype I was using to learn more about UDK. It was still very early, right before I was to begin creating the actual artwork for the level when work demanded more of my time and UE4 was released, migrating the whole level with custom scripts and Kismet would be too much to redo, so it slowed to a stop.