A sample of the work I created for Proletariat’s game called Streamline. I was responsible for all the content creation (except where noted in the video). In addition to creation of over 1,800 meshes, textures and materials, I worked closely with the designer to match the visuals with the functionality of the map. I was also responsible for ensuring that the maps are optimized through the use of Static Mesh Instancing, Material Instancing, utilizing dye maps to add color variety and keeping unique texture low maps and creating modular meshes to maximize ISM and allow the designer to construct their own buildings shapes to expedite construction.