I was the Lead Artist on Spell Break and eventually the Senior Lead Environment Artist. I was the sole environment artist on Spell Break through its prototyping and through Closed Alpha when we began to expand the team. I was responsible for prototyping and initial sculpting/painting of the map, creation of foliage meshes, textures and shaders, the creation of structure meshes, textures and shaders.

I also created specialty shaders and organic obsidian meshes, R&D of various systems of the game and new workflows, creation of landscape textures and landscape automaterial. I created lighting and localized atmospherics for the various biomes. In addition I hired and mentored the artists and built up an outstanding environment team to see the project through to final release across four different platforms simultaneously.

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Copyright © 2023 Steven Ashley. All Rights Reserved.

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