As World Art Lead for World of Warcraft, I directed the team responsible for storytelling, composition, and mood across the game’s zones. Most recently, I managed the Housing zone for the Midnight expansion, developing demos and vertical slices to guide world artists in two neighborhoods. These included examples for terrain sculpting, painting, environmental clusters, volume fogs, lighting, and adherence to style guides. During Housing development, I served as both World Art Lead and Individual Contributor, actively implementing assets to support my team and demonstrating my commitment to the project. I also provided and received artistic feedback to ensure high standards.

I coordinated with prop, dungeon, environment, and design teams to keep them informed of our progress and incorporated their feedback to ensure consistency throughout the game.

 

COMING SOON!

Please be advised that this website and all intellectual property contained herein is copyright protected. Please be further advised that no part of the contents of this website may be reproduced or transmitted or disseminated for any personal or public use in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without the expressed prior written consent of the owner.

Copyright © 2026 Steven Ashley. All Rights Reserved.

Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from - Youtube
Vimeo
Consent to display content from - Vimeo
Google Maps
Consent to display content from - Google