I have 24+ years of experience creating art for shipped games. I can direct development efforts and content creation. Would never ask anyone to create what I wasn’t willing to do myself.


I excel at generating hard surface assets for both bespoke and modular game designs.


I specialize in creating organic assets such as trees, grass and landscape textures that both look great and maximize performance.


Technology and art techniques change constantly in game development. I believe in continuous learning and experimenting with new ideas to keep my professional and personal work relevant. This includes reviewing development guidelines for performance issues on PC, Switch, PS4 and Xbox.


I manage art teams of all sizes and experience levels. I focus on mentorship and talent development, both with members of my own team and also through regional college programs such as those at Champlain College, Southern New Hampshire University, and the Art Institute of New England.


My combined experience with art implementation and management allow me to skillfully integrate new technology and techniques, such as real-time cloth, behavior graphs, destruction and shader creation, with existing and new pipelines.

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