Can direct development efforts and content creation. Would never ask anyone to create what I wasn’t willing to do myself.


Generated hard surface assets for both bespoke and modular.


Created organic assets such as trees, grass and landscape textures.


Directly managed teams and projects as either a Lead Artist or Art Director with over 25 years of industry experience.


Ability to troubleshoot and implement new tech into existing and new pipelines, such as real-time cloth, behavior graphs, destruction and shader creation. Proactively reviewing development for performance issues on PC, Switch, PS4 and Xbox.


Always reviewing different tech and techniques for both current and personal projects to keep oneself current and exposed to new ideas.

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