IMPLEMENTATION

I have 25+ years of experience creating art for shipped games. I can direct development efforts and content creation. Would never ask anyone to create what I wasn’t willing to do myself.

HARD SURFACE

I excel at generating hard surface assets for both bespoke and modular game designs.

ORGANIC

I specialize in creating organic assets such as trees, grass and landscape textures that both look great and maximize performance.

RESEARCH & DEVELOPMENT

Technology and art techniques change constantly in game development. I believe in continuous learning and have skillfully integrated tech such as real-time cloth, behavior graphs, destruction, shader creation and more into new and existing pipelines. I’ve also overseen development guidelines for balancing visuals and performance on PC, Switch, PS4 and Xbox.

MANAGEMENT

I manage art teams of all sizes and experience levels. I focus on mentorship and talent development, both with members of my own team and also through regional college programs such as those at Champlain College, Southern New Hampshire University, and the Art Institute of New England.

COMPOSITION

With every title, I bring an eye for composition and good sightlines, from the players perspective. The environment is another character and should be able to silently tell a story to the player, while providing game play direction, good sightlines and meaningful clustering of objects to support the story and not become a distraction.

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Copyright © 2023 Steven Ashley. All Rights Reserved.

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