DIRECT IMPLEMENTOR

Can direct development efforts and content creation. Would never ask anyone to create what I wasn’t willing to do myself.

HARD SURFACE

Generated hard surface assets, both bespoke and modular.

ORGANIC ASSETS

Created organic assets such as trees, grass and landscape textures.

MANAGEMENT

Directly managed teams and projects as either a Lead Artist or Art Director with over 22 years of industry experience.

PROBLEM SOLVING

Ability to troubleshoot and implement new tech into existing and new pipelines; i.e. real-time cloth, behavior graphs, destruction, shader creation. Proactively review development for performance issues on PC, Switch, PS4 and Xbox.

EXPERIMENTOR

Always reviewing different tech and techniques for both current and personal projects to keep oneself current and exposed to new ideas.

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